Eu4 elder scrolls mod2/17/2023 ![]() In addition to torch brightness, we also heard that retro rendering mode is too dark and tends to crush colours towards black. Screenshots below compare standard DFU textures and boosted by Vanilla Normal Mapped mod in 0.13.2. We also fixed several problems loading these optional maps in asset pipeline and extended this PBR support to terrain tilemap shader.Ī good example of this kind of mod is Vanilla Normal Mapped which adds normal+parallax+metallic maps to complement classic colour textures. dfmod, any loose texture mods had less support than before.įrom 0.13.2, default shaders now support albedo+normal+parallax+metallic maps, allowing loose texture mods to have an optional PBR workflow just by dropping the right textures into a folder. While this was suitable for classic textures, and mod authors could still use custom PBR materials in their. ![]() These new shaders better reproduce classic’s colours and flat albedo look without all the unwanted specular shine that comes with Unity’s Standard shader, but did not support a PBR workflow by design. Expanded Default ShadersĠ.13 introduced new default shaders, the small programs which tell your GPU how to render objects and materials. Let’s unpack everything new in this release. This release fixes bugs, expands capabilities of new shaders, and helps mods reach compatibility with 0.13. Our rendering update and review continues with 0.13.2 now available on Releases page. ![]()
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